mr:tome_of_mastery_item
Table of Contents
Tome Of Mastery Item - Code References
Java Classes
- TomeOfMastery.java - Main implementation
- HeroClass.java - Gives TomeOfMastery to hero on start if mastery badge unlocked
- Tengu.java - Drops TomeOfMastery for non-Necromancer/Gnoll/Doctor classes
- ItemFactory.java - Registers TomeOfMastery class
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
<string name="TomeOfMastery_Name">Tome of Mastery</string> <string name="TomeOfMastery_Info">This worn leather book is not that thick, but you feel somehow, that you can gather a lot from it. Remember though that reading this tome may require some time.</string> <string name="TomeOfMastery_ACRead">READ</string> <string name="TomeOfMastery_Blinded">You can\'t read while blinded</string> <string name="TomeOfMastery_Choose">You have chosen the way of the %s!</string> <string name="TomeOfMastery_WayAlreadyChosen">You cannot change your way!</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
- Gladiator Subclass - Code References - Gladiator subclass (Warrior mastery)
- Berserker Subclass - Code References - Berserker subclass (Warrior mastery)
- Freerunner Subclass - Machine Reference - Freerunner subclass (Rogue mastery)
- Assassin Subclass - Machine Reference - Assassin subclass (Rogue mastery)
- Scout Subclass - Code References - Scout subclass (Elf mastery)
mr/tome_of_mastery_item.txt · Last modified: by 127.0.0.1
