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mr:snail_mob

Snail Mob - Code References

Snail Mob Sprite

Snail is a passive mob in Remixed Dungeon, found in sewer areas.

Entity Type

Mob (JSON configuration with Lua script support)

Java Classes

This entity is implemented through JSON configuration, no dedicated Java class exists. Uses standard mob classes from:

  • `com.watabou.pixeldungeon.actors.mobs.Mob` - Base mob class
  • `com.watabou.pixeldungeon.actors.Actor` - Actor system base

JSON Configuration

mobsDesc/Snail.json:

{
   "defenseSkill"  :2,
   "attackSkill"   :6,
   "exp"           :1,
   "maxLvl"        :2,
   "dmgMin"        :1,
   "dmgMax"        :3,
   "dr"            :1,
   "baseSpeed"     :0.5,
   "attackDelay"   :1,
   "ht"            :6,
   "viewDistance"  :3,
   "lootChance"    :0,
   "name"          :"Snail_Name",
   "name_objective":"Snail_Name_Objective",
   "description"   :"Snail_Desc",
   "gender"        :"Snail_Gender",
   "spriteDesc"    :"spritesDesc/Snail.json",
   "walkingType"   :"NORMAL",
   "canBePet"      : true,
   "flying"        : false,
   "friendly"      : false
}

Stats Breakdown:

  • HT (Health): 6 hit points
  • Attack Skill: 6 accuracy
  • Defense Skill: 2 dodge
  • Damage: 1-3 points
  • DR (Damage Reduction): 1
  • Speed: 0.5 (very slow - half normal speed)
  • Max Level: 2
  • Experience: 1 EXP on kill
  • View Distance: 3 tiles
  • Loot Chance: 0% (no drops)
  • Can Be Pet: Yes (can be tamed)
  • Flying: No (ground movement)
  • Friendly: No (hostile to player)

spritesDesc/Snail.json:

{
  "texture" : "mobs/snail.png",
  "width"  : 16,
  "height" : 16,
  "scale"  : 1,
  "idle"   : { "fps" : 2,  "looped" : true,     "frames" : [0,0,0,1] },
  "run"    : { "fps" : 14, "looped" : true,     "frames" : [2,3,4,5,6] },
  "attack" : { "fps" : 11, "looped" : false,    "frames" : [7,8,9,10,11] },
  "die"    : { "fps" : 11, "looped" : false,    "frames" : [12,13,14,15] }
}

Animation Details:

  • Texture: `mobs/snail.png` (16×16 pixels)
  • Idle: 4 frames [0,0,0,1] at 2 FPS, looped
  • Run: 5 frames [2,3,4,5,6] at 14 FPS, looped
  • Attack: 5 frames [7,8,9,10,11] at 11 FPS, not looped
  • Die: 4 frames [12,13,14,15] at 11 FPS, not looped

String Resources

English (values/strings_all.xml):

<string name="Snail_Name">Snail</string>
<string name="Snail_Desc">This little mollusk has grown quite large by feeding on sewage, but it is still very slow which makes it an easy enemy to face.</string>

Russian (values-ru/strings_all.xml):

<string name="Snail_Name">Улитка</string>
<string name="Snail_Desc">Этот маленький моллюск довольно вырос, питаясь сточными водами, но он всё ещё очень медленный, что делает его лёгким противником.</string>

Spanish (values-es/strings_all.xml):

<string name="Snail_Name">caracol</string>
<string name="Snail_Desc">Este pequeño molusco ha crecido bastante al alimentarse de aguas residuales, pero sigue siendo muy lento, lo que le convierte en un enemigo fácil de enfrentar.</string>

French (values-fr/strings_all.xml):

<string name="Snail_Name">escargot</string>
<string name="Snail_Desc">Ce petit mollusque a bien grandi en se nourrissant des égouts, mais il reste toujours très lent ce qui en fait un adversaire facile à affronter.</string>

German (values-de/strings_all.xml):

<string name="Snail_Name">Schnecke</string>
<string name="Snail_Desc">Dieser kleine Weichtier ist durch die Ernährung mit Abwässern ziemlich groß geworden, aber er ist immer noch sehr langsam, was ihn zu einem leichten Gegner macht.</string>

Lua Scripts

No dedicated Lua script for this mob. Uses default mob AI behavior.

Game Mechanics

  • Spawn Location: Sewers (levels 1-5) - defined in Bestiary.json
  • Behavior: Passive mob, slow movement
  • Difficulty: Easy enemy (low HP, low damage)
  • Pet Potential: Can be tamed with appropriate items
  • Threat Level: Low - suitable for early game combat practice
  • Speed: Slowest mob in the game (0.5 base speed)
  • Summoning: Can be summoned by SummonBeast spell
  • Alchemy: Carcass of Snail used in alchemy recipes (5 required for some recipes)
  • Quest: Plague Doctor NPC quest requires 10 Carcass of Snail

Code Fragments

Example of how Snail is loaded from JSON:

// Mob loading from JSON configuration
// The game reads mobsDesc/Snail.json and creates mob instance
// Stats are applied from JSON properties to Mob object

Spawn Configuration

From Bestiary.json:

  • Level 1: Snail (weight: 1)
  • Level 2: Snail (weight: 1), DeepSnail (weight: 0.03)
  • Level 4: DeepSnail (weight: 0.1)
mr/snail_mob.txt · Last modified: by 127.0.0.1