mr:servant_npc
Table of Contents
Servant NPC - Code References
Java Classes
This entity is implemented via JSON configuration and Lua script, no Java class exists.
JSON Configuration
- ServantNPC.json - Mob configuration file
- Location: `RemixedDungeon/src/main/assets/mobsDesc/ServantNPC.json`
- Properties:
- `friendly`: true (non-hostile NPC)
- `movable`: true (can move around)
- `aiState`: “Passive” (passive AI behavior)
- `fraction`: “NEUTRAL” (neutral faction)
- `immortal`: true (cannot be killed)
- `spriteDesc`: “spritesDesc/ServantNPC.json” (sprite configuration)
- `scriptFile`: “scripts/npc/Servant” (Lua behavior script)
JSON Configuration (Sprite)
- spritesDesc/ServantNPC.json - Sprite animation configuration
Level Configuration
- Inn_2021_03.json - Level configuration where ServantNPC spawns
- Location: `RemixedDungeon/src/main/assets/levelsDesc/Inn_2021_03.json`
- Spawn: Line 27, `“kind”:“ServantNPC”`
String Resources
- English (`values/strings_all.xml`):
- `ServantNPC_Name` (line 1964): “inn servant”
- `ServantNPC_Name_Objective` (line 1965): “inn servant”
- `ServantNPC_Gender` (line 1966): “feminine”
- `ServantNPC_Desc` (line 1967): “A very busy inn servant.”
- Russian (`values-ru/strings_all.xml`):
- `ServantNPC_Name`: “служанка”
- `ServantNPC_Name_Objective`: “служанку”
- `ServantNPC_Gender`: “feminine”
- `ServantNPC_Desc`: “Очень занятая служанка в таверне.”
Lua Scripts
- Servant.lua - NPC behavior script
- Location: `RemixedDungeon/src/main/assets/scripts/npc/Servant.lua`
- Behavior: Uses `mob.init()` with `interact` and `act` functions
- Interactions: Says random phrases from `InnServant_Phrase_1` to `InnServant_Phrase_4`
- AI: Moves randomly using `MoveOrder` state, avoids other ServantNPCs
Additional References
- strings_all.xml (EN) - English string resources
- strings_all.xml (RU) - Russian string resources
Related mr Entities
mr/servant_npc.txt · Last modified: by 127.0.0.1
