mr:magic_missile_spell
Table of Contents
Magic Missile - Code References
Java Classes
- MagicMissile.java - visual effect class only (a recycled
Emitterthat draws a magic bolt animation between two cells)
Note: There is no castable spell named “Magic Missile” in Remixed Dungeon. The related game entities are:
- The Magic Arrow spell (Lua:
scripts/spells/MagicArrow.lua) — an Elf-affinity damage spell that fires a magic arrow effect and deals 1..casterMaxHP/2 damage. See MagicArrow.lua - The Wand of Magic Missile item, which uses the MagicMissile visual effect. See Wand of Magic Missile
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
No “MagicMissile_*” string resources exist. Related strings:
<string name="MagicArrow_Name">Magic Arrow</string> <string name="MagicArrow_Info">Good old magic arrow, the right choice when you run out of ammo.</string> <string name="WandOfMagicMissile_Name">Wand of Magic Missile</string>
Lua Scripts
- commonClasses.lua binds the class for Lua use:
MagicMissile = luajava.bindClass(“com.watabou.pixeldungeon.effects.MagicMissile”)
mr/magic_missile_spell.txt · Last modified: by 127.0.0.1
