mr:chaos_armor_item
Table of Contents
Chaos Armor Item - Code References
Java Classes
RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/chaos/ChaosArmor.java- Main class implementationRemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/chaos/ChaosCrystal.java- Creates ChaosArmor when fusing armorRemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/ItemFactory.java- Registers ChaosArmor class
JSON Configuration
No specific JSON configuration found for this item.
String Resources
RemixedDungeon/src/main/res/values/strings_all.xml-ChaosArmor_Name,ChaosArmor_InfoRemixedDungeon/src/main/res/values-ru/strings_all.xml- Russian translationsRemixedDungeon/src/main/res/values-de/strings_all.xml- German translationsRemixedDungeon/src/main/res/values-es/strings_all.xml- Spanish translations- And other localized string resource files
Java Implementation
package com.nyrds.pixeldungeon.items.chaos; import com.nyrds.Packable; import com.watabou.pixeldungeon.items.armor.Armor; import com.watabou.utils.Bundle; public class ChaosArmor extends Armor { @Packable public int charge = 0; public ChaosArmor() { super( 3 ); imageFile = "items/chaosArmor.png"; image = 0; } @Override public boolean isUpgradable() { return false; } private int chargeForLevel() { return (int) (5 * Math.pow(level(), 1.5)); } @Override public void ownerTakesDamage(int damage) { charge--; if(charge < 0) { charge = 0; } if(level() > 3) { if(charge == 0) { degrade(); inscribe(null); charge = chargeForLevel(); selectImage(); } } } @Override public void ownerDoesDamage(int damage) { if(isCursed()) { return; } if(damage > 0) { charge++; if(charge > chargeForLevel()) { upgrade(true); selectImage(); charge = 0; } } } private void selectImage() { image = Math.max(0, Math.min(level()/3, 4)); } @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); selectImage(); } }
Additional Java Usage
// In ChaosCrystal.java - creates ChaosArmor when fusing armor if (item instanceof Armor) { selector.collect(new ChaosArmor()); GLog.p(StringsManager.getVar(R.string.ChaosCrystal_ArmorFused)); return; } // In ItemFactory.java - registers the ChaosArmor class registerItemClass(ChaosArmor.class);
String Resource Excerpts
<string name="ChaosArmor_Name">Chaos armor</string> <string name="ChaosArmor_Info">This armor consists of blood-red plates that are sewed together with dark red chains. They irradiate chaotic energy as you touch them.</string>
For other languages see:
values-ru/strings_all.xmlvalues-de/strings_all.xmlvalues-es/strings_all.xml- And other localized string resource files
mr/chaos_armor_item.txt · Last modified: by 127.0.0.1
