en:rpd:mage_class
Table of Contents
Mage Class
The Mage is one of the starting hero classes in Remixed Dungeon. The Mage specializes in magical combat, using a Wand of Magic Missile as a starting weapon and various scrolls to overcome enemies.
Description
The Mage is a magic-focused class that relies on wands and scrolls for combat effectiveness. The class is designed around magical energy usage and spellcasting, with a focus on utility and ranged magical combat. The Mage starts with a Wand of Magic Missile and an increased magic capacity.
Starting Equipment
- Wand of Magic Missile (identified)
- Cloth Armor (identified, requires 1 STR)
- Ration of Food (on difficulty < 3)
- 100 Gold Coins
- Scroll of Identify is identified from start (known in encyclopedia, not in inventory)
- Quickslot 1: Wand of Magic Missile
- Quickslot 2: Wind Gust spell
Stats
- Starting Strength: 10 (standard)
- Starting HP: 20 (standard)
- Starting SP: 15 (vs 10 for other classes)
- Max SP: 15 (vs 10 for other classes)
- Magic Affinity: Elemental
Class Perks (from string resources)
- Unique Wand: Starts with a unique Wand of Magic Missile that can be disenchanted to upgrade another wand
- Faster Wand Recharge: Wands recharge faster for the Mage (TIME_TO_CHARGE / sqrt(1 + wand_level)) - Wand.java:416
- Food Restores Wand Charges: Eating any food restores 1 charge to all wands in inventory - Hero.java:816
- Wands as Melee: Wands can be used as melee weapons (range 1)
- Elemental Spells: Uses Spell Points (SP) to cast Elemental spells like Ignite, Magic Arrow, Freeze Globe, etc.
- Identified Scrolls: Scrolls of Identify are identified from the beginning
Subclasses
The Mage can choose between two Mastery paths after defeating Tengu (boss #2) with a Tome of Mastery:
Advantages
- Unique wand progression system (disenchant to upgrade other wands)
- Strong ranged combat capability with wands
- Good utility with various scrolls
- Higher Spell Points pool (15 vs 10)
- Access to magical items
- Faster wand recharging
- Food consumption restores wand charges
Disadvantages
- Lower health than Warrior class (same as standard)
- Wand charges are limited and need to be recharged
- Relies heavily on consumables (scrolls, food for wand charges)
- Vulnerable at close range without proper preparation
Strategy
- Preserve your Wand of Magic Missile as it becomes more powerful with use and can upgrade other wands
- Eat food strategically to restore wand charges
- Identify wands early to determine how to use them effectively
- Prioritize finding and upgrading wands for combat
- Use scrolls strategically for their utility
- Focus on spell-based progression for elemental magic affinity
Content Verification
- Starting equipment & stats:
RemixedDungeon/src/main/assets/hero/initHeroes.json(MAGE section) - Class implementation: HeroClass.java
- Faster wand recharge: Wand.java:416
- Food restores wand charges: Hero.java:816
- Class perks: String resources in
RemixedDungeon/src/main/res/values/strings_all.xml(HeroClass_MagPerks_0-5) - Wand of Magic Missile: WandOfMagicMissile.java
See Also
en/rpd/mage_class.txt · Last modified: by 127.0.0.1

