en:rpd:liquid_flame_blob
Table of Contents
Liquid Flame
Liquid Flame is a harmful environmental effect in Remixed Pixel Dungeon that deals damage to characters standing on it.
Description
Liquid Flame is a blob effect that creates a fire hazard on the dungeon floor, dealing continuous fire damage to any character on the affected tile. It spreads to adjacent flammable terrain and can be created by various sources, including the Potion of Liquid Flame.
Mechanics
- Damage: Deals fire damage each turn to all creatures in the affected cell
- Spread: Can spread to adjacent flammable terrain tiles
- Duration: Persists for several turns before fading
- Resistance: Characters with fire resistance take reduced damage
Sources
- Potion of Liquid Flame - Creates a 3×3 liquid flame area when shattered
- Fire Trap - Environmental hazard that creates liquid flame
- Wand of Firebolt - Can ignite liquid flame areas
- Other fire items and abilities
Counters
- Potion of Frost - Can extinguish liquid flame
- Wand of Frost - Frost attacks can neutralize fire
- Equipment and buffs with fire resistance reduce damage taken
Technical Details
- Implementation: LiquidFlame.java
- Blob system: Blob.java
- Fire damage mechanics: spread method
- Duration mechanics: fading over time
- Fire resistance integration: Char.resist() method
- Machine-readable data: mr:liquid_flame_blob
Related Effects
- Burning - Status effect applied by liquid flame
- Fire - General fire mechanics
- Toxic Gas - Another blob effect
- Paralytic Gas - Another blob effect
en/rpd/liquid_flame_blob.txt · Last modified: by 127.0.0.1

