getEntityKind() returns “Instability” (class simple name)Weapon.Enchantment (abstract class)NamedEntityKind, Bundlable, Buffproc(Weapon, Char, Char, int) - selects a random enchantment and applies its proc effectWeapon.Enchantment.enchants array (index 8) with 3% chanceNo dedicated JSON configuration file. Enchantment data is defined in Java class.
This entity is implemented in Java, no Lua script exists.