Hunger is a game mechanic that gradually reduces the Hero's health over time. Managing hunger is essential for long dungeon expeditions as starving can lead to death even when HP is not depleted.
Hunger increases slowly over time, represented by a fullness bar that decreases as time passes. When the hunger bar reaches certain thresholds, the hero experiences different effects that progressively become more severe.
Hunger can be managed by consuming food items found throughout the dungeon. Different food items provide varying amounts of fullness: