Dash Spell
Dash is a spell in Remixed Dungeon (Combat Affinity).
Description
Dash towards a target cell while colliding with enemies, dealing damage and pushing them. The spell has a maximum range of 2 cells.
Stats
Mechanics
Movement: Caster dashes to target cell (max 2 cells away)
Damage: Caster's effective STR - 5, plus weapon damage if equipped
Area Effect: Hits all enemies in 3×3 area around destination cell
Push Effect: Enemies at destination are pushed; if push fails, caster moves to adjacent cell
Vertigo: Enemies hit receive Vertigo buff for duration based on caster's skill level
Self-cast: Casting on own cell shows message and doesn't consume spell
Sound/Visual: Plays “dash” sound and shows “dash” zap effect
Usage
The Dash spell can be used for:
Offensive applications: Close distance with enemies and deal damage
Control applications: Push enemies and apply Vertigo to restrict movement
Strategic applications: Reposition in combat or escape danger
Utility purposes: Quick traversal of corridors
Classes
Classes that can use this spell include:
Strategy
How to effectively use the Dash spell:
Best situations: Most effective when you need to quickly close distance with an enemy or escape a dangerous situation
Synergies: Combines well with weapons that have special effects on hit
Timing: The cooldown of 30 turns means it should be used strategically rather than frequently
Range limitation: Maximum distance of 2 cells from caster
Area damage: Hits all enemies in a 3×3 area around the destination cell
Self-cast warning: Casting on yourself will display a message and not consume the spell
Content Verification
Information source: Dash.lua Lua Script in Remixed Dungeon codebase
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Last updated: 2024-12-18 based on
Dash.lua
Source Code
See Also