====== Rogue Class - Machine Reference ====== This page provides machine-readable reference data for the Rogue hero class in Remixed Dungeon. ===== Overview ===== The Rogue is one of the base hero classes in Remixed Dungeon, specializing in stealth, evasion, and surprise attacks. The Rogue starts with a dagger and has access to the Smoke Bomb special ability through their class armor. When choosing a mastery path, Rogues can become either an [[mr:assassin_subclass|Assassin]] or a [[mr:freerunner_subclass|Freerunner]]. ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] - Enum definition for ROGUE class (line 56) * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/RogueArmor.java|RogueArmor.java]] - Class armor for Rogue hero * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/TomeOfMastery.java|TomeOfMastery.java]] - Mastery selection system * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/Badges.java|Badges.java]] - Badge tracking for MASTERY_ROGUE ===== JSON Configuration ===== This entity is implemented in Java as an enum constant, no dedicated JSON configuration file exists. The class is defined in the HeroClass enum with the following properties: * **Enum Constant**: ROGUE * **String Resource Keys**: HeroClass_Rog (title), HeroClass_RogPerks (perks list) * **Armor Class**: "RogueArmor" * **Badge**: MASTERY_ROGUE ===== String Resources ===== rogue Rogue armor string resources: Rogue armor This dark armor will allow the Rogue to use the "Smoke Bomb" ability. When wearing this armor, the Rogue can become invisible for a short time. Only rogues can use this armor! ===== Lua Scripts ===== This entity is implemented entirely in Java, no Lua scripts exist for the Rogue class. ===== Implementation Details ===== * **Enum Name**: ROGUE (HeroClass.java line 56) * **Armor Class**: RogueArmor * **Mastery Badge**: MASTERY_ROGUE * **Subclasses**: [[mr:assassin_subclass|Assassin]] (surprise attack bonus), [[mr:freerunner_subclass|Freerunner]] (evasion and speed) * **Special Ability**: Smoke Bomb - allows the Rogue to become invisible for a short time * **Gender**: MASCULINE (default) * **Tag**: "rogue" (from name().toLowerCase()) * **Class Index**: 2 (ordinal() - 1) ===== Code Behavior ===== From HeroClass.java: * ROGUE is the default class when restoring from bundle (line 276) * Uses RogueArmor.class as its armor class * Has mastery badge MASTERY_ROGUE * Perks retrieved from R.array.HeroClass_RogPerks From RogueArmor.java: * Only heroes with Rogue class can equip this armor * Other classes receive warning: "Only rogues can use this armor!" (R.string.RogueArmor_NotRogue) * Provides Smoke Bomb ability for temporary invisibility ===== Related mr Entities ===== * [[mr:assassin_subclass|Assassin (Subclass)]] - One of two Rogue mastery paths * [[mr:freerunner_subclass|Freerunner (Subclass)]] - Alternative Rogue subclass * [[mr:rogue_armor_item|Rogue Armor (Item)]] - Class-specific armor * [[mr:tome_of_mastery_item|Tome of Mastery (Item)]] - Item used to select subclass * [[mr:warrior_class|Warrior (Class)]] - Another base hero class * [[mr:mage_class|Mage (Class)]] - Another base hero class * [[mr:huntress_class|Huntress (Class)]] - Another base hero class