====== Liquid Flame Effect - Code References ====== ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/LiquidFlame.java|LiquidFlame.java]] - Main blob implementation * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/Blob.java|Blob.java]] - Base blob class * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/effects/Fireball.java|Fireball.java]] - Related fire effect ===== Implementation Details ===== * **Class:** `com.watabou.pixeldungeon.actors.blobs.LiquidFlame` * **Extends:** `Blob` * **Lua Interface:** `@LuaInterface` annotation present * **Key Methods:** - `evolve()` - Handles flame spread and burning of flammable terrain - `use(BlobEmitter)` - Emits flame particles - `tileDesc()` - Returns fire info string from resources ===== JSON Configuration ===== This entity is implemented in Java, no JSON configuration exists ===== String Resources ===== liquid flame A burning pool of liquid flame. A moment's thought is enough to realize that this stuff is dangerous. жидкое пламя Горящая лужа жидкого пламени. Одной секунды размышления достаточно, чтобы понять, что это вещество опасно. flüssige Flamme Eine brennende Fläche aus flüssiger Flamme. Ein Moment des Nachdenkens genügt, um zu erkennen, dass dieses Zeug gefährlich ist. ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists ===== Related mr Entities ===== * [[mr:liquid_flame_blob|Liquid Flame Blob]] * [[mr:potion_of_liquid_flame_item|Potion of Liquid Flame]] * [[mr:fire_elemental_mob|Fire Elemental]] * [[mr:burning_buff|Burning]]