====== Hunger ====== Hunger is a game mechanic that gradually reduces the Hero's health over time. Managing hunger is essential for long dungeon expeditions as starving can lead to death even when HP is not depleted. ==== Description ==== Hunger increases slowly over time, represented by a fullness bar that decreases as time passes. When the hunger bar reaches certain thresholds, the hero experiences different effects that progressively become more severe. ==== Mechanism ==== * Hunger increases gradually during gameplay * The hero starts getting hungry after not eating for a while * Different tiers of hunger affect the hero differently ==== Effects ==== * **Normal**: No negative effects * **Hungry**: Minor effects start to appear * **Starving**: Severe negative effects and gradual HP loss ==== Food Items ==== Hunger can be managed by consuming food items found throughout the dungeon. Different food items provide varying amounts of fullness: * **Ration**: Standard food item * **Pasty**: A bit more filling than ration * **Pumpkin Pie**: Sweet delicacy that provides extra satisfaction * **Mystery Meat**: Unidentified meat that might have side effects ==== Strategy ==== * Keep at least one food item in inventory at all times * Manage food resources carefully during long expeditions * Use food strategically - it can be a backup when health is low * Be cautious with Mystery Meat as it might have negative effects ==== Related ==== * [[en:rpd:hunger_buff|Hunger Buff]] - Detailed mechanics of the hunger status effect * [[en:rpd:food|Food]] - Various food items in the game * [[en:rpd:game_mechanics|Game Mechanics]] - Other mechanics affecting the hero {{tag> rpd mechanics status}}