en:rpd:hunger
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| + | ====== Hunger ====== | ||
| + | Hunger is a game mechanic that gradually reduces the Hero's health over time. Managing hunger is essential for long dungeon expeditions as starving can lead to death even when HP is not depleted. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Hunger increases slowly over time, represented by a fullness bar that decreases as time passes. When the hunger bar reaches certain thresholds, the hero experiences different effects that progressively become more severe. | ||
| + | |||
| + | ==== Mechanism ==== | ||
| + | * Hunger increases gradually during gameplay | ||
| + | * The hero starts getting hungry after not eating for a while | ||
| + | * Different tiers of hunger affect the hero differently | ||
| + | |||
| + | ==== Effects ==== | ||
| + | * **Normal**: No negative effects | ||
| + | * **Hungry**: Minor effects start to appear | ||
| + | * **Starving**: | ||
| + | |||
| + | ==== Food Items ==== | ||
| + | Hunger can be managed by consuming food items found throughout the dungeon. Different food items provide varying amounts of fullness: | ||
| + | * **Ration**: Standard food item | ||
| + | * **Pasty**: A bit more filling than ration | ||
| + | * **Pumpkin Pie**: Sweet delicacy that provides extra satisfaction | ||
| + | * **Mystery Meat**: Unidentified meat that might have side effects | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Keep at least one food item in inventory at all times | ||
| + | * Manage food resources carefully during long expeditions | ||
| + | * Use food strategically - it can be a backup when health is low | ||
| + | * Be cautious with Mystery Meat as it might have negative effects | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics status}} | ||
en/rpd/hunger.txt · Last modified: by 127.0.0.1
