en:rpd:accuracy
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| + | ====== Accuracy ====== | ||
| + | ==== Overview ==== | ||
| + | **Accuracy** in Remixed Dungeon represents the chance to successfully hit an enemy with an attack. It is a crucial combat mechanic that determines whether your attacks land or miss. | ||
| + | |||
| + | ==== How Accuracy Works ==== | ||
| + | Accuracy is calculated based on: | ||
| + | * **Attacker' | ||
| + | * **Defender' | ||
| + | * **Weapon Accuracy** - Base accuracy of the weapon being used | ||
| + | * **Buffs/ | ||
| + | |||
| + | The formula roughly follows: `Hit Chance = (Attack Skill / Defense Skill) * Weapon Accuracy * Modifiers` | ||
| + | |||
| + | ==== Factors Affecting Accuracy ==== | ||
| + | * **Dexterity**: | ||
| + | * **Weapon Type**: Different weapons have different base accuracy | ||
| + | * **Weapon Enchantments**: | ||
| + | * **Armor Penalty**: Heavy armor without sufficient Strength reduces accuracy | ||
| + | * **Rings**: [[en: | ||
| + | * **Buffs**: Effects like Fury, Haste can affect accuracy | ||
| + | * **Debuffs**: | ||
| + | * **Distance**: | ||
| + | |||
| + | ==== Accuracy vs. Evasion ==== | ||
| + | * **Accuracy**: | ||
| + | * **Evasion**: | ||
| + | * High defense skill enemies (bosses, armored foes) are harder to hit | ||
| + | * Flying enemies may have additional evasion bonuses | ||
| + | |||
| + | ==== Improving Accuracy ==== | ||
| + | * Increase **Dexterity** through leveling or equipment | ||
| + | * Use **Ring of Accuracy** for direct accuracy bonus | ||
| + | * Choose weapons with higher base accuracy | ||
| + | * Avoid heavy armor unless you have sufficient Strength | ||
| + | * Use **Scrolls of Upgrade** on weapons to improve accuracy | ||
| + | * Apply **Accuracy enchantment** to weapons | ||
| + | * Remove debuffs like Blindness quickly | ||
| + | |||
| + | ==== Related Mechanics ==== | ||
| + | * **Critical Hits**: Separate mechanic from accuracy | ||
| + | * **Miss**: When accuracy check fails, attack misses entirely | ||
| + | * **Glancing Blows**: Some attacks may do reduced damage instead of missing | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics combat accuracy}} | ||
