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en:rpd:accuracy [2026/04/13 01:47] – Fix wiki page issues found during random audit Qwen Assistanten:rpd:accuracy [2026/07/20 14:40] (current) – external edit 127.0.0.1
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 +====== Accuracy ======
  
 +==== Overview ====
 +**Accuracy** in Remixed Dungeon represents the chance to successfully hit an enemy with an attack. It is a crucial combat mechanic that determines whether your attacks land or miss.
 +
 +==== How Accuracy Works ====
 +Accuracy is calculated based on:
 +  * **Attacker's Attack Skill** - Derived from hero's Dexterity and weapon bonuses
 +  * **Defender's Defense Skill** - Derived from enemy's stats, armor, and buffs
 +  * **Weapon Accuracy** - Base accuracy of the weapon being used
 +  * **Buffs/Debuffs** - Effects like Blindness, Fury, etc. that modify accuracy
 +
 +The formula roughly follows: `Hit Chance = (Attack Skill / Defense Skill) * Weapon Accuracy * Modifiers`
 +
 +==== Factors Affecting Accuracy ====
 +  * **Dexterity**: Higher Dexterity increases attack skill
 +  * **Weapon Type**: Different weapons have different base accuracy
 +  * **Weapon Enchantments**: Some enchantments (like Accuracy) improve hit chance
 +  * **Armor Penalty**: Heavy armor without sufficient Strength reduces accuracy
 +  * **Rings**: [[en:rpd:ring_of_accuracy_item|Ring of Accuracy]] increases accuracy
 +  * **Buffs**: Effects like Fury, Haste can affect accuracy
 +  * **Debuffs**: Blindness, Vertigo significantly reduce accuracy
 +  * **Distance**: Ranged attacks may have distance penalties
 +
 +==== Accuracy vs. Evasion ====
 +  * **Accuracy**: Attacker's ability to hit
 +  * **Evasion**: Defender's ability to avoid being hit (represented by Defense Skill)
 +  * High defense skill enemies (bosses, armored foes) are harder to hit
 +  * Flying enemies may have additional evasion bonuses
 +
 +==== Improving Accuracy ====
 +  * Increase **Dexterity** through leveling or equipment
 +  * Use **Ring of Accuracy** for direct accuracy bonus
 +  * Choose weapons with higher base accuracy
 +  * Avoid heavy armor unless you have sufficient Strength
 +  * Use **Scrolls of Upgrade** on weapons to improve accuracy
 +  * Apply **Accuracy enchantment** to weapons
 +  * Remove debuffs like Blindness quickly
 +
 +==== Related Mechanics ====
 +  * **Critical Hits**: Separate mechanic from accuracy
 +  * **Miss**: When accuracy check fails, attack misses entirely
 +  * **Glancing Blows**: Some attacks may do reduced damage instead of missing
 +
 +==== Source Code ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - Base character stats
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java|Hero.java]] - Hero stats including accuracy
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java|Weapon.java]] - Weapon accuracy mechanics
 +
 +==== See Also ====
 +  * [[en:rpd:ring_of_accuracy_item|Ring of Accuracy]]
 +  * [[en:rpd:combat_mechanic|Combat Mechanics]]
 +  * [[en:rpd:dexterity|Dexterity]]
 +  * [[en:rpd:weapons|Weapons]]
 +
 +{{tag> rpd mechanics combat accuracy}}